mage rage
Mage Rage is a card game originally developed by my friend Brandon and his sister Sarah. I have slightly modified the rules and documented them here.
setup
Mage Rage is played between two players with a standard 52-card deck each.
After the decks are shuffled, each player draws 6 cards without looking at them and puts them face-down on their side of the field. The first five are your wall, and the sixth is your dragon. Then, each player draws 5 cards for their hand.
Play is turn-based. Decide which player goes first with a coin flip or via some kind of rule.
turn structure
- Play Phase: the player may play up to one card from their hand to the field as either a
soldierorequipment. A-10 aresoldierswithattackanddefenseequal to their value, and the face cards areequipment(valued 11-13).equipmentcan be attached to asoldierof the same color in eitherattackordefensemode (adding its value to that stat). In addition to playingequipmentfrom the hand,equipmentcan be freely given or swapped between compatiblesoldiersonce during this phase. You may only have up to 5soldierson the field at once. - Combat Phase: with the exception of the first turn, the player may attack with any or all of their
soldiers. The other player may assign their ownsoldiersto defend against individual attackers.soldierswhose totaldefenseis less than the totalattackof their opponent are destroyed. Anysoldiersleft undefended against in combat may then attack the opponent'swall; For each, select awallcard. If it is face-down still, turn it over. Then if its value is less than thesoldier'sattack, it is destroyed (discarded) along with itsequipment. - Draw Phase: before passing your turn to the next player, you draw one card. If you reach the end of the deck, reshuffle your destroyed cards into it.
dragon
After one of your wall cards has been destroyed, you may summon your dragon by turning it face-up during your combat phase. It participates in combat the same as other soldiers, but it attacks the wall directly (so it can only be defended against by golems and other dragons), and it can only use equipment by devouring one of your soldiers and stealing its equipment. The dragon occupies a special slot on the field and does not count toward the 5-soldier limit.
golem
You may also sacrifice a soldier to one of your face-down wall cards to create a golem. A golem is both wall and soldier, so it is a wall that can defend itself and attack. The golem's attack and defense stats are selected from the two cards it is composed of. It can't use equipment. The golem is part of the wall and therefore doesn't count toward the 5-soldier limit. You may only have one golem at a time but you can create as many as you would like over the course of the game.
defeat
After all your wall cards have been destroyed, you lose.
DLC
The rules are open enough that house variations may be adopted:
equipmentmust match suit- play aces high as either a
soldierorequipment dragoncan only be summoned after Xwallcards have been revealed or destroyedgolemscan only be created with a face-upwallcard and a sacrifice of the same color (or suit)- what if the
dragonandgolemsdid count toward the 5-soldierlimit? - change the number of
wallcards, the size of the hand, or thesoldierlimit - add more players! maybe do teams?
