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uStrat
balance
main
master
prerelease
simple turn-based strategy game inspired by uCity, Super Robot Wars, C&C, Fire Emblem
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Commit message (
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Author
Age
Files
Lines
*
add tips to the README
HEAD
master
main
Derek Stevens
2021-06-24
1
-1
/
+7
*
actually remove unused font
Derek Stevens
2021-06-23
1
-0
/
+0
*
update readme, license, and remove unused font
prerelease
Derek Stevens
2021-06-23
2
-6
/
+10
*
use let instead of var everywhere; fixed bugs and adjusted ocean generation
Derek Stevens
2021-06-23
11
-112
/
+129
*
bugfixes all over and make def come into play
Derek Stevens
2021-06-22
6
-10
/
+21
*
update/fix AI and tweak map parameters
Derek Stevens
2021-06-21
2
-9
/
+10
*
use nilfm.cc address
balance
Derek Stevens
2021-06-19
13
-13
/
+13
*
fix movement
Derek Stevens
2021-06-19
1
-25
/
+26
*
Unit: no equipment is null instead of empty object
Derek Stevens
2021-06-19
1
-2
/
+2
*
fix AI.buildUnits()
Derek Stevens
2021-06-19
1
-4
/
+0
*
some balance fixes
Derek Stevens
2021-06-19
4
-29
/
+30
*
fix null reference in Movement.js
Derek Stevens
2021-06-19
1
-3
/
+5
*
AI: fix typos
Derek Stevens
2021-06-19
1
-5
/
+5
*
make AI more aggressive
Derek Stevens
2021-06-19
1
-0
/
+11
*
fix duplicating a unit if another swaps with it
Derek Stevens
2021-06-19
1
-0
/
+2
*
use null instead of empty object
Derek Stevens
2021-06-19
8
-56
/
+56
*
couple fixes
Derek Stevens
2020-05-11
2
-3
/
+3
*
add glyphs to touch controls, resize map and remove all hardcoded references ...
Derek Stevens
2020-05-10
5
-58
/
+68
*
add lose condition: half the cities are destroyed
Derek Stevens
2020-05-06
1
-1
/
+17
*
check for existence of equipment in AI.selectEnemyUnit()
Derek Stevens
2020-05-06
1
-1
/
+1
*
check for existence of equipment in AI.selectEnemyUnit()
Derek Stevens
2020-05-06
1
-2
/
+6
*
Merge branch 'newAI' into 'master'
Derek Stevens
2020-05-04
19
-32
/
+184
|
\
|
*
fix AI.targetReset(); UI improvements
Derek Stevens
2020-05-04
9
-21
/
+28
|
*
reset AI unit attentionSpan when something targeted by an AI unit is destroyed
Derek Stevens
2020-05-03
4
-0
/
+15
|
*
fix typo in AI.selectOwnStruct()
Derek Stevens
2020-02-21
1
-1
/
+1
|
*
AI attack logic improved; documentation
Derek Stevens
2020-02-21
14
-6
/
+123
|
*
fixed infinite loop in AI movement
Derek Stevens
2020-02-19
3
-7
/
+20
|
/
*
debugging AI some more; making progress!
Derek Stevens
2020-02-15
2
-3
/
+12
*
debugging AI
Derek Stevens
2020-02-11
2
-5
/
+6
*
initialize attack logic
Derek Stevens
2020-02-11
2
-6
/
+42
*
update/fix targeting algorithms
Derek Stevens
2020-02-11
2
-10
/
+63
*
setup primitive AI targeting for cities, structs, and units
Derek Stevens
2019-12-23
1
-1
/
+39
*
fixed menu; can't make an enemy's unit attack
Derek Stevens
2019-12-14
1
-1
/
+1
*
fix equipment glitch
Derek Stevens
2019-12-13
1
-4
/
+4
*
debugging AI path generation and movement
Derek Stevens
2019-12-13
4
-17
/
+117
*
fixed AI equipment logic
Derek Stevens
2019-10-04
1
-4
/
+4
*
Merge branch 'master' of https://gitlab.com/nilix/ustrat
Derek Stevens
2019-09-28
0
-0
/
+0
|
\
|
*
implemented some remedial AI equipment logic. freezing this repo to refactor ...
Derek Stevens
2019-09-15
4
-27
/
+196
*
|
implemented some remedial AI equipment logic
Derek Stevens
2019-09-28
4
-27
/
+196
|
/
*
victory and defeat conditions and gameOver screens
Derek Stevens
2019-09-06
5
-19
/
+70
*
cpu units head for armory first thing to get equipped (equip/upgrade code for...
Derek Stevens
2019-08-07
3
-6
/
+56
*
tweak AI.generatePath() to avoid infinite loops and to push on forward if com...
Derek Stevens
2019-08-07
4
-57
/
+43
*
refactored AI code to be more like the rest of the game; properly passes stat...
Derek Stevens
2019-08-06
3
-10
/
+103
*
AI can move units toward their targets; trying to figure out how to animate it
Derek Stevens
2019-08-04
3
-33
/
+91
*
took a stab at AI movement path generation
Derek Stevens
2019-08-03
1
-11
/
+105
*
putting some boilerplate in place for AI unit movement
Derek Stevens
2019-07-25
2
-29
/
+38
*
cleanup AI
Derek Stevens
2019-06-25
2
-25
/
+16
*
AI can now search from HQ outward or map-edges inward for cell to build struct
Derek Stevens
2019-06-24
1
-4
/
+92
*
animation loop for cpu phase, cpu can build structures and units now
Derek Stevens
2019-06-19
3
-9
/
+119
*
starting the AI. rudimentary structure building algorithm is in place
Derek Stevens
2019-06-19
4
-5
/
+163
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