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authorDerek Stevens <nilix@nilfm.cc>2021-06-24 10:41:07 -0600
committerDerek Stevens <nilix@nilfm.cc>2021-06-24 10:41:07 -0600
commit12c0f3a525c2e72bb42421f9c421b9f38345e7a5 (patch)
treec0d33e2bc64d633fcc27883416b4fad2d24bdbdd
parenta597e32475419c9b5ab7e3be963ac91157337ca6 (diff)
add tips to the READMEHEADmastermain
-rw-r--r--README.md8
1 files changed, 7 insertions, 1 deletions
diff --git a/README.md b/README.md
index 11f7e34..58e4233 100644
--- a/README.md
+++ b/README.md
@@ -12,6 +12,12 @@ Each Unit has its own strengths and weaknesses; Same goes for the equipment. You
The game ends when too many cities (or forests!) are destroyed or either HQ is destroyed.
+### tips
+ * Equipment can be stacked: re-equipping the same equipment on a Uit will increase its attack power until its maximum.
+ * If your total attack power is less than a Unit's defense plus the defense bonus of the map tile it's on, your attack will have no effect.
+ * Units can defend Structures by occupying the same map tile as them. The Unit will take all the damage dealt to that map tile.
+ * Refresh the page until you get an interesting map! More mountains, cities, and water is more interesting tactically and gives you more options for your base's power generation.
+
## Controls
uStrat can be controlled by keyboard (desktop/laptop) or touch (mobile). The game will automatically detect a mobile platform and render the touch controls when necessary. The controls are as follows:
@@ -37,4 +43,4 @@ uStrat can be controlled by keyboard (desktop/laptop) or touch (mobile). The gam
## Development and License
-The AI sucks and some of the menu mechanics could be refined. Other than critical bugfixes, no further improvements will be made to `uStrat` _in this incarnation_, as I have other projects demanding my attention. The code/game itself is licensed under a 2-clause BSD license and the assets, excluding the fonts, are licensed under a creative-commons non-commercial-attributive license (v 4.0). See the LICENSE file for details. \ No newline at end of file
+The AI sucks and some of the menu mechanics could be refined. Other than critical bugfixes, no further improvements will be made to `uStrat` _in this incarnation_, as I have other projects demanding my attention. The code/game itself is licensed under a 2-clause BSD license and the assets, excluding the fonts, are licensed under a creative-commons non-commercial-attributive license (v 4.0). See the LICENSE file for details.